using System;
using ns27;

namespace Triton.Game.Mapping
{
	[Attribute38("RandomScale")]
	public class RandomScale : MonoBehaviour
	{
		public GameObject tester => method_3<GameObject>("tester");

		public float minRange => method_2<float>("minRange");

		public float maxRange => method_2<float>("maxRange");

		public RandomScale(IntPtr address, string className)
			: base(address, className)
		{
		}

		public RandomScale(IntPtr address)
			: this(address, "RandomScale")
		{
		}

		public void Start()
		{
			method_8("Start");
		}

		public void PlayRandomScale()
		{
			method_8("PlayRandomScale");
		}

		public void Update()
		{
			method_8("Update");
		}
	}
}
